For Parents and Educators


Educational benefits common to all Conversational Adventure™ Games:

We understand that different types of schools exist in the United States: public, charter, magnet, home school, online, private, boarding, language immersion, Montessori, special education, parochial, religious, Waldorf, and Reggio Emilia.

 

We believe that our games can be used for varied educational needs in the following manner:

  • Provide cognitive and critical thinking opportunities
  • Can encourage reading and sharpen problem solving skills
  • Can be used for those learning English as a second language.

Unlike traditional reading, our games are interactive and narrative based. We combine comprehension with creativity, persistence with discovery, and most of all, learning with fun.  See also the Random House Course Curriculum for further Redwall themed ideas as well as guidelines relevant to Common Core for public schools.

 

Educational aides specific to Lost Legends of Redwall: Escape the Gloomer:

Appropriate for ages 12+ (with good reading and typing skills)

 

Vocabulary Enrichment: The Lost Legends of Redwall: Escape the Gloomer has a vocabulary of over 1300 words. See if your students can find where to use these appropriately in the game. What other vocabulary terms can your students find? Some of the advanced vocabulary in the game includes:

 

Carrion

Chasm

Cordial

Dismantle

Forcefully

Larder

Lengthen

Perimeter

Pulverise

Scrawling

Stalactite

Stalagmite

Stanchion

Sulfur

 

Comprehension Questions: Have your students play the game and answer these questions:

  1. How did the character of Gillig develop throughout the game? What did he overcome and what was his motivation for doing so?
  2. In what ways was Gillig resourceful? How did he use the resources around him to his advantage?
  3. Compare and contrast Gloomer and Gillig in terms of instinct versus intuition.
  4. Describe the use of light and darkness in the game. How did it affect both Gloomer and Gillig?
  5. In what ways was persistence key to what Gillig was trying to achieve? How do you think the outcome would change if Gillig had stopped trying?
  6. Describe the different type of senses used in the game. Why was each important?
  7. Discuss how each of the following was affected by how they were perceived: Gillig, Gloomer, Tsarmina.
  8. Explain the difference between want and need in terms of the food Gillig found in the Larder. At what point did need turn into want, if at all?
  9. Sometimes things we think are important turn out not to be. How did changing circumstance affect what Gillig valued or how he reacted?
  10. How did living underground affect both Gillig and Gloomer physically, mentally, and emotionally? How would that affect you?

 

Creative Writing Exercises: Have your students imagine and write about the following:

  1. Describe Gillig’s early life and detail the important events that shaped his personality.
  2. Write about Gloomer’s capture, how he became blind, and his descent into madness.
  3. Describe the different kinds of food in the Larder, how they were made, and where the ingredients were found.
  4. Compose a song that you think the Stoat Guard would hum while standing guard.
  5. Create a story about Gillig’s adventures now that he’s escaped the Gloomer. What happens next?